[gd_scene load_steps=8 format=3 uid="uid://tmyn2tx8lfyj"]

[ext_resource type="Texture2D" uid="uid://rvdgsibetuap" path="res://addons/kenney_particle_pack/star_06.png" id="1_n24tp"]

[sub_resource type="Gradient" id="Gradient_kffxw"]
offsets = PackedFloat32Array(0, 0.272727, 1)
colors = PackedColorArray(0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1)

[sub_resource type="GradientTexture1D" id="GradientTexture1D_58tfv"]
gradient = SubResource("Gradient_kffxw")

[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_kcqr2"]
gravity = Vector3(0, 0, 0)
color_ramp = SubResource("GradientTexture1D_58tfv")

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pxfa6"]
transparency = 1
shading_mode = 0
vertex_color_use_as_albedo = true
albedo_color = Color(1, 1, 0.580392, 1)
albedo_texture = ExtResource("1_n24tp")
billboard_mode = 3
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false

[sub_resource type="PlaneMesh" id="PlaneMesh_sgng3"]
material = SubResource("StandardMaterial3D_pxfa6")
size = Vector2(2.5, 2.5)
orientation = 2

[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_6olkb"]
properties/0/path = NodePath(".:position")
properties/0/spawn = true
properties/0/replication_mode = 1

[node name="ExplosionEffect" type="GPUParticles3D"]
emitting = false
amount = 1
lifetime = 0.25
one_shot = true
local_coords = true
process_material = SubResource("ParticleProcessMaterial_kcqr2")
draw_pass_1 = SubResource("PlaneMesh_sgng3")

[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_6olkb")
